using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class BuildMenu : EditorWindow
    {
        BuildMenuData settingData = new BuildMenuData();
        public static void InitWindow()
        {
            throw new NotImplementedException();
        }

        public static void OpenBuildMenu()
        {
            throw new NotImplementedException();
        }

        public void Init()
        {
            throw new NotImplementedException();
        }

        void OnDestroy()
        {
            throw new NotImplementedException();
        }

        void OnGUI()
        {
            throw new NotImplementedException();
        }

        void GeneralGUI()
        {
            throw new NotImplementedException();
        }

        void Save()
        {
            throw new NotImplementedException();
        }

        void Confirm()
        {
            throw new NotImplementedException();
        }

        void Build(List<string> guidList)
        {
            throw new NotImplementedException();
        }
    }
}